Chicago Hoops Rules

General Rules:

(Note: All players must sign and adhere to the All Sports Series waiver prior to participating – accomplished when registering through the individual email link or for substitutes – on the website. Also, if Players may NOT play in the Playoffs if they did NOT play in the Regular Season):

 1. Fighting is not tolerated and will result in expulsion from All Sports Series

1a. Any form of fighting will result in the persons involved to be expelled from the League. (This could also lead to the entire team being expelled depending on the scenario).

1b. No refunds will be granted due to this.

1c. An ejection from a game by an official will result in a review of the player’s actions and may result in a 1-week suspension. (We want to promote fair and competitive games).

2. Only Captains are allowed to speak with officials. Captains will meet with refs before each game.

3. You must field a team!

3a. If this happens more than one time over the Season, your team will be expelled and not welcome back next year. It’s simply not fair to other teams.

4. No alcohol or drugs are allowed at the league. If there is any suspicion of alcohol or drug use. The player will be removed.

5. All players must wear jerseys.

5a. Refs want teams to wear the same color.

5b. Also for statistical purposes.

5c. Players are not allowed to play without them.

6. Games will start promptly at scheduled time.  If you are late you will be wasting your own playing time.

 

Regular Season and Playoff Formats:

1. Each Team will play 18 Games in the Regular Season.

1a. The 16 Teams will be split into 4 Divisions of 4 Teams.

1b. Each Team will play the Teams in their Division 2x and all other Teams 1x in the Regular Season.

2. All Teams make the Playoffs.

3. If a Team who finishes 2nd in their Division, finishes with the 2nd or 3rd Best Record in the League, they will be seeded above the Division Winners with worse Records.

3a. Note: This can only happen twice so the lowest a Division Winner can be Seeded is #6.

3b. Tiebreakers are below.

4. Teams will compete in a modified Triple-Elimination Tournament where Teams seeded #13 through #16 start the Playoffs with 1-Loss already assigned to them.

5. For Players to gain Playoff eligibility, they must have played in SIX Regular Season Games.

 

Tiebreakers: 

1. Head to Head.

1a. Head to Head record will also be used for Multi-Team Ties.. Utilizing the combined Head to Head Records of Involved Teams.

2. If still tied, Strength of Schedule will be used (total combined opponent W/L record).

3. If still tied, Division Record will be used.

4. If still tied, Margin of Victory in the Head to Head Games will be used.

5. If still tied, Strength of Schedule will again be used, this time only using the Teams which were defeated by the teams in question. For example, if two teams are tied with 13 wins.. and all of their tiebreaker scenarios stayed tied until this last tiebreaker.. The win totals of those 13 wins will be tallied with the greater score getting the advantage in seeding.

 

In-Game Hoops Rules:

1. Games are played with two 22-minute running halves.

1a. Game times will start promptly at scheduled times. If you want to get a full game – be on time.

1b. Clock will NOT stop in the 1st half.

1c. Clock stops in last 2 minutes of 2nd half for normal basketball situations: out-of-bounds, fouls, time-outs.

1d. Clock will ONLY stop in the last 30 seconds of the Game for a made basket.

1e. Note — in the last 2 minutes of the EACH Half — the second team foul will result in the other team shooting a Bonus Free Throw.

2. Games will be scored with 2 and 3 pointers.

3. Free throws will always be attempted in 1 shot. So 2 for 1s and 3 for 1s will be used.

3a. Example, if you are fouled while shooting a 3pt shot and miss, you will get 1 free-throw and it will be worth 3 pts. (The same goes for 2 pt shots).

4. And-1s are automatic.

4a. If you are fouled while shooting and the shot goes in your team will be awarded an extra point automatically. (No free throw necessary.)

4b. Rules 3 and 4 are to speed up the game and allow for maximum amount of time played.

5. 5 personal fouls and you are fouled out.  7th team foul of the half results in the Bonus for the other team.

5a. Bonus Free Throws are always 1 shot and are worth 2 points (aka 2 for 1). There is no Double Bonus.

5b. Technical fouls count as personal fouls.

5c. Two Technical fouls and you are ejected.

5d. Technical fouls will result in 2 pts automatically being awarded to the other team and the other team gaining possession of the ball.

6. Each team receives TWO timeouts for the game.

7. Slaughter-rule will come into effect if one team is down 20+ at the two-minute mark.

8. Overtime is 2 minutes for OT1 (and then OT2).. If still tied, go to Sudden Death.

8a. There will be a Tip for each OT session.