Madison Rules

General Rules(for Sport Specific Rules scroll down)

Note: All players must sign and adhere to the All Sports Series Waiver prior to participating).

1. Fighting is not tolerated and will result in expulsion from All Sports Series.

1a. Any form of fighting will result in the persons involved to be expelled from the league. (This could also lead to the entire team being expelled depending on the scenario).

1b. No refunds will be granted due to this.

2. You must field a team!

2b. Failing to field a team more than one time will result in your team’s expulsion and not being welcome back next year. It’s simply not fair to other teams.

3. Only Captains are allowed to speak with officials or umpires.

4. Players may not play unless they have signed the All Sports Series Waiver.

4a.  All full-time Players have signed the Waiver during their Initial Registration.

4b. To sign up a Substitute Click Here.

5. Games will start promptly at scheduled time.  If you are late you will be wasting your own playing time.

6. All Players must wear their All Sports Series Jerseys.

6a. Refs want teams to wear the same color.

6b. Also for statistical purposes.

6c. Players are not allowed to play without the jerseys.

7. No alcohol or drugs are allowed at the league. If there is any suspicion of alcohol or drug use. The player will be removed.

8. NO Metal cleats.  There will be pre-game checks for this.

8a. Insurance will not allow for this.

9. An ejection from a game by an official will result in a review of the player’s actions and may result in a 1-week suspension. (We want to promote fair and competitive games).

10. Players who did not play in the Regular Season may not play in the Playoffs.

 

Playoffs:

 

 

Tiebreaker

a. Head to Head. (If 3 teams are tied then we will still use Head to Head.  Teams will be seeded in the following order depending on their Head to Head record: 2-0, 1-0, 0-0, 0-1, 0-2)

b. Strength of Schedule. If still tied, we will go to Strength of Schedule.  We will add together the total points (from Standings) of the opponenets for each team for the entire season. Whoever had a stronger strength of schedule will win the tiebreaker. (VBall/Dodgeball Tourney games are not scored in this).

 

Hoops Rules:

1. Games are played with two 22-minute running halves.

1a. Game times will start promptly at scheduled times. If you want to get a full game – be on time.

1b. Clock will NOT stop in the 1st half.

1c. Clock will stop in last 2 minutes of 2nd half for normal basketball situations: out-of-bounds, fouls, time-outs.

1d. Clock will stop in the last 30 seconds of 2nd half for made baskets.

1e. Note — in the last 2 minutes of the EACH Half — the second team foul will result in the other team shooting a Bonus Free Throw (unless the Bonus had already been reached).

2. Games will be scored with 2 and 3 pointers.

3. Free throws will always be attempted in 1 shot. So 2 for 1s and 3 for 1s will be used.

3a. Example, if you are fouled while shooting a 3pt shot and miss, you will get 1 free-throw and it will be worth 3 pts. (The same goes for 2 pt shots).

4. And-1s are automatic.

4a. If you are fouled while shooting and the shot goes in your team will be awarded an extra point automatically. (No free throw necessary.)

4b. Rules 3 and 4 are to speed up the game and allow for maximum amount of time played.

4c. During Free Throws, Players may move upon the RELEASE of the Shot; except the Shooter who must wait until it hits the rim or backboard.

5. Five personal fouls and you are fouled out. The seventh team foul of the half results in the Bonus for the other team.

5a. Bonus Free Throws are always 1 shot and are worth 2 points (aka 2 for 1). There is no Double Bonus.

5b. In the event that there are only 5 players left for a Team, and one of them fouls out, that player is allowed to STAY in the Game.  However, each foul after the 5th personal foul, will result in 2 points automatically for the other Team.

5c. Technical fouls count as personal fouls.

5d. Two Technical fouls and you are ejected.

5e. Technical fouls will result in 2 pts automatically being awarded to the other team and the other team gaining possession of the ball.

6. Each team receives TWO timeouts for the game.

7. Slaughter-rule will come into effect if one team is down 20+ at the two-minute mark.