Chicago Co-Ed Rules

Regular Season Point Values by Sport:
Sport # of times played Pt value per Win Total Poss. Points
Hoops 1 20 20
Softball 1 30 30
Flag Football 1 25 25
Indoor Soccer 1 25 25
Volleyball 2 3x per game 30
Dodgeball 1 3x per game 15


General Rules: (for Sport Specific Rules scroll down)

Note: All players must sign and adhere to the All Sports Series Waiver prior to participating).

1. Fighting is not tolerated and will result in expulsion from All Sports Series.

1a. Any form of fighting will result in the persons involved to be expelled from the league. (This could also lead to the entire team being expelled depending on the scenario).

1b. No refunds will be granted due to this.

2. You must field a team!

2b. Failing to field a team more than one time will result in your team’s expulsion and not being welcome back next year. It’s simply not fair to other teams.

3. Only Captains are allowed to speak with officials or umpires.

4. Players may not play unless they have signed the All Sports Series Waiver.

4a.  All full-time Players have signed the Waiver during their Initial Registration.

4b. To sign up a Substitute Click Here.

5. Games will start promptly at scheduled time.  If you are late you will be wasting your own playing time.

6. All Players must wear their All Sports Series Jerseys.

6a. Refs want teams to wear the same color.

6b. Also for statistical purposes.

6c. Players are not allowed to play without the jerseys.

7. No alcohol or drugs are allowed at the league. If there is any suspicion of alcohol or drug use. The player will be removed.

8. NO Metal cleats.  There will be pre-game checks for this.

8a. Insurance will not allow for this.

9. An ejection from a game by an official will result in a review of the player’s actions and may result in a 1-week suspension. (We want to promote fair and competitive games).



10b. Players who did not play in the Regular Season may not play in the Playoffs.


1. All Teams will make the Playoffs and be seeded based on points accrued during the regular season.

1a. The Opening Rounds of the Playoffs will be Volleyball in week 8 of All Sports Series.

1b. The Final4 and Championship will be a combination of Indoor Soccer and Flag Football in week 9 of All Sports Series.


a. Head to Head. (If 3 teams are tied then we will still use Head to Head.  Teams will be seeded in the following order depending on their Head to Head record: 2-0, 1-0, 0-0, 0-1, 0-2)

b. Teams’ Individual Win/Loss Records. If teams did not play Head to Head then we will use the teams individual records… If a team advanced past the pool stages of volleyball then that counts as a W (if not its a Loss). So teams have 7 games in their record.

c. Strength of Schedule. If still tied, we will go to Strength of Schedule.  We will add together the total points (from Standings) of the opponenets for each team for the entire season. Whoever had a stronger strength of schedule will win the tiebreaker. (VBall games are not scored in this).


Hoops Rules: – 5 on 5 (must have a 3:2 ratio of guys/girls or girls/guys on the court)

1. Games are played with two 22-minute running halves.

1a. Game times will start promptly at scheduled times. If you want to get a full game – be on time.

1b. Clock will NOT stop in the 1st half.

1c. Clock will stop in last 2 minutes of 2nd half for normal basketball situations: out-of-bounds, fouls, time-outs.

1d. Clock will stop in the last 30 seconds of 2nd half for made baskets.

1e. Note — in the last 2 minutes of the EACH Half — the second team foul will result in the other team shooting a Bonus Free Throw (unless the Bonus had already been reached).

2. Games will be scored with 2 and 3 pointers.

3. Free throws will always be attempted in 1 shot. So 2 for 1s and 3 for 1s will be used.

3a. Example, if you are fouled while shooting a 3pt shot and miss, you will get 1 free-throw and it will be worth 3 pts. (The same goes for 2 pt shots).

4. And-1s are automatic.

4a. If you are fouled while shooting and the shot goes in your team will be awarded an extra point automatically. (No free throw necessary.)

4b. Rules 3 and 4 are to speed up the game and allow for maximum amount of time played.

4c. During Free Throws, Players may move upon the RELEASE of the Shot; except the Shooter who must wait until it hits the rim or backboard.

5. Five personal fouls and you are fouled out. The seventh team foul of the half results in the Bonus for the other team.

5a. Bonus Free Throws are always 1 shot and are worth 2 points (aka 2 for 1). There is no Double Bonus.

5b. In the event that there are only 5 players left for a Team, and one of them fouls out, that player is allowed to STAY in the Game.  However, each foul after the 5th personal foul, will result in 2 points automatically for the other Team.

5c. Technical fouls count as personal fouls.

5d. Two Technical fouls and you are ejected.

5d. Technical fouls will result in 2 pts automatically being awarded to the other team and the other team gaining possession of the ball.

6. If a Team is down to 5 eligible players and one Fouls Out. That Player may stay in the Game so the Team can play with 5 Players for the remainder of the Game, HOWEVER, each additional Foul by that Player will result in 2 points automatically for the other Team.

7. Each team receives TWO timeouts for the game.

8. Slaughter-rule will come into effect if one team is down 20+ at the two-minute mark.


Volleyball Rules: – 6 on 6 (must have 3:3 ratio of girls/guys)

1. Games will be played rally scoring to 25.

2. First team to 25, it will be win by 2, with a hard cap at 31.

3. Each game that a team wins = 3 pts for that team in the Standings.

4. The max a team can win in a given night is 15 pts.

5. Losing teams can still earn points on volleyball night if they win rounds.


Flag Football Rules: – 7 on 7 (must have a 4:3 ratio of guys/girls or girls/guys on the field)

1. 7 on 7

2. No Contact! …

– When people are playing Offensive Line and trying to protect the QB, hands must be behind the back. 10 yard penalty.

– If the Defense holds someone (including body or clothes) to try and get the flag. 10 yard penalty.

– A ball carrier cannot swipe away Defender’s hands in attempt to prevent a flag pull. 10 yard penalty.

– Ball carriers cannot dive to avoid flag pull. 10 yard penalty.

– Ball carriers cannot try to initiate contact while running – DON’T TRY TRUCK STICKING! 10 yard penalty.

– Note: There are NO fumbles. Ever.  Do not try to strip the ball from someone. If the ball does hit the ground after being in someone’s possession it will be a dead ball from where the ball hit the ground.

In summation — all contact penalties are 10 yards, all other penalties are 5 yards (false start, off sides, etc).

3. Games are played with two 20-min running halves.

3a. Clock will NOT stop in the 1st half.

3b. Clock stops in last 2 minutes of 2nd half for out-of-bounds, incomplete pass, turnover-on-downs and touchdowns.

3c. Teams receive THREE time outs per game.

4. 4 downs to reach one of the first down cones. It will not be a 1st and 10. It will be 1st and the distance to the next 1st down marker.

5. After a Touchdown

5a. You can attempt 1(2.5 yds away), 2(5yds) and 3(15 yds) pointers after a TD

5b. No kickoffs after a score. The other team starts with the ball at their own 5-yard line.

6. You need one foot in bounds for a catch.

7. NOTE: If flag falls off w/o being pulled, it’s 1-hand touch.  If the knee hits the ground when a flag is off you are also down.

8. Before the play, the Offense must have 4 players on the line of scrimmage.

9. Punting – You may elect to punt.. Once you do so — you may NOT fake punt.

9a.  The kicking team must have all of its players on the line of scrimmage except for the punter and those players CANNOT move until the ball is kicked.

9b. The receiving team will get a chance to cleanly field the ball.  So if the ball is caught on a fly or it is a bouncing ball that is picked up cleanly the Return team can try to advance the ball.

9c. If the Receiving team touches the ball and it then hits the ground.. It is a dead ball, from the spot the ball touches the ground (aka a muffed return).

10. Slaughter rule will be 17+ at the two-min. mark


16″ Softball Rules: – 10 on 10 (must have a 6:4 or 5:5 ratio of guys/girls or girls/guys on the field)

1. 10 on 10.  7 inning Games (however, no inning can start later than 50 minutes into the Game).

1a. If you have more than 10 Players, you can enter everyone in the batting order.

1b. Girls are allowed to wear Gloves in the field.

2. Unlimited arc. The higher the pitch, the shorter the strike-zone.

2a. The strike-zone is the alleyway straight back behind the plate.  A strike must must cross the batters body between shoulders and waist and the ball must land behind the plate.

2b. Mound will be agreed upon before the game by the pitchers.

3.  The count starts at 1 and 1.

3a. If you hit a foul ball with 2 strikes your first foul ball will not result in an out.

3b. With 2 strikes your second foul ball will result in an out.

4. No leadoffs or steals. Runners may leave when the ball is batted.

5. NO CONTACT! Runners must slide or simply give themselves up — they will be out if they try to collide with a defensive player.

5. Don’t throw the bats.

6. In field fly rule is at the discretion of the umpires.

7. Slaughter rule is in effect if a team is down by 10+ at any time after the completion of the 5th inning the game.


Dodgeball Rules: – Amount of Players is TBD depending on the number of players each team has present.

1. No Head Shots! Players hit in the head are NOT out.

2. A Player from a Team can re-enter the game upon the completed catch of a teammate.

3. Teams will play as many rounds as possible in the 1 hour time frame. No games will start after 50 minutes of play.

4. Each round that a team wins =3 pts for that team in the Standings.

5. The max a team can win in a given night is 15 pts.

6. Losing teams can still earn points on dodgeball night if they win rounds.

7. Games will start with different number of players.

7a. The team with the fewer amount of players will set the number. So if they have 8,9,10,11 etc. players and the other team has more we will start with the number of the team with the fewer players.

7b. However we will never make the team with more players start with less than 8. So if for any reason the team with fewer players has less than 8 players they will start shorthanded


Indoor Soccer – 5 on 5 + Goalies (2/3 guys/girls or girls/guys)

1. Game played with two 22-minute running halves.

1a. Clock will stop in final minute of the Game for stoppages.

1b. Both Teams get 1 Timeout during the Game.

2a. Subs can happen freely (Hockey Style) only on the Defensive Half of the Court.

2b. Before Sub comes onto the court, their Teammate who is coming out, must leave the Court first.

3. If Game is tied after Regulation.. Shootout will result (5 rounds).

4. In-Game Rules

4a. Kickoff happens at the middle of the court and must be kicked backwards.

4b. Players cannot score off of Kickoffs.

4b. The ball will be live everywhere on the court.

4c. NO Slide-tackling or any other physicality.

4d. There is no penalty for Offsides.

4e. All stoppages (handball or penalty) will result in an In-Direct Free Kick for the other Team (so the Kicking Team cannot score on the Free Kick).

4f. Do not come in contact with the Goalie.

4g. Goalies can use hands in designated area, if Defenders so, it will earn a Penalty Kick.

4h. All penalties by Defenders in designated goalie area will result in a Penalty Kick.