Chicago Fall Flag Football Rules

General Rules: (for Sport Specific Rules scroll down)

Note: All players must sign and adhere to the All Sports Series Waiver prior to participating).

1. Fighting is not tolerated and will result in expulsion from All Sports Series.

1a. Any form of fighting will result in the persons involved to be expelled from the league. (This could also lead to the entire team being expelled depending on the scenario).

1b. No refunds will be granted due to this.

2. You must field a team!

2b. Failing to field a team more than one time will result in your team’s expulsion and not being welcome back next year. It’s simply not fair to other teams.

3. Only Captains are allowed to speak with officials or umpires.

4. Players may not play unless they have signed the All Sports Series Waiver.

4a.  All full-time Players have signed the Waiver during their Initial Registration.

4b. To sign up a Substitute Click Here.

5. Games will start promptly at scheduled time.  If you are late you will be wasting your own playing time.

6. All Players must wear their All Sports Series Jerseys.

6a. Refs want teams to wear the same color.

6b. Also for statistical purposes, we need our the jerseys with #s.

6c. Players are not allowed to play without the jerseys.

7. No alcohol or drugs are allowed at the league. If there is any suspicion of alcohol or drug use. The player will be removed.

8. NO Metal cleats.  There will be pre-game checks for this.

8a. Insurance will not allow for this.

9. An ejection from a game by an official will result in a review of the player’s actions and may result in a 1-week suspension. (We want to promote fair and competitive games).


11. Players who did not play in the Regular Season may not play in the Playoffs.


1. All Teams make the Playoffs.

2. Playoffs are Single Elimination style over the last two weeks of the Season.


1. Head to Head.

1a. Head to Head record will also be used for Multi-Team Ties.. Utilizing the combined Head to Head Records of Involved Teams.

2. If still tied, Strength of Schedule will be used by adding up the combined records of Opponents for Involved Teams.

3. If still tied, Margin of Victory in the Head to Head Games will be used.

4. If still tied, Strength of Schedule will again be used, this time only using the Teams which were defeated by the teams in question. For example, if two teams are tied with 5 wins.. and all of their tiebreaker scenarios stayed tied until this last tiebreaker.. The win totals of those 5 wins will be tallied with the greater score getting the advantage in seeding.


Flag Football Rules

1. 7 on 7.

2. No Contact! …

– When people are playing Offensive Line and trying to protect the QB, hands must be behind the back. 10 yard penalty.

– If the Defense holds someone (including body or clothes) to try and get the flag. Do not wrap-up! 10 yard penalty.

– A ball carrier cannot swipe away Defender’s hands in attempt to prevent a flag pull. 10 yard penalty.

– Ball carriers cannot dive to avoid flag pull. 10 yard penalty.

– Ball carriers cannot try to initiate contact while running – DON’T TRY TRUCK STICKING! 10 yard penalty.

– Note: There are NO fumbles. Ever.  Do not try to strip the ball from someone. If the ball does hit the ground after being in someone’s possession it will be a dead ball from where the ball hit the ground.

In summation — all contact penalties are 10 yards, all other penalties are 5 yards (false start, off sides, etc).

3. Games are played with two 20-min running halves.

3a. Clock will NOT stop in the 1st half.

3b. Clock stops in last 2 minutes of 2nd half for out-of-bounds, incomplete pass, turnover-on-downs and touchdowns.

3c. Teams receive THREE time outs per GAME.

4. 4 downs to reach one of the first down cones. It will not be a 1st and 10. It will be 1st and the distance to the next 1st down marker.

5. After a Touchdown –

5a. You can go for:  1 (2.5 yds away), 2 (5yds) OR 3 (15 yds) point attempts.

5b. No kickoffs after a score. The other team starts with the ball at their own 5-yard line.

6. You need one foot in bounds for a catch.

7. NOTE: If flag falls off w/o being pulled, it’s 1-hand touch.  If the knee hits the ground when a flag is off you are also down.

8. Before the play, the Offense must have 4 players on the line of scrimmage.

9. Punting – You may elect to punt.. Once you do so — you may NOT fake punt.

9a.  The kicking team must have all of its players on the line of scrimmage except for the punter and those players CANNOT move until the ball is kicked.

9b. The receiving team will get a chance to cleanly field the ball.  So if the ball is caught on a fly or it is a bouncing ball that is picked up cleanly the Return team can try to advance the ball.

9c. If the Receiving team touches the ball and it then hits the ground.. It is a dead ball, from the spot the ball touches the ground (aka a muffed return).

10. Slaughter rule will be 17+ at the two-min. mark.